@inproceedings{ecd2e7b01d334473b4e45559b041062e,
title = "Exploring the effectiveness of digital forensics tools on the Sony PlayStation Vita",
abstract = "As gaming consoles become more advanced, their capabilities increase and they can store more information on the users. Because of this, they are becoming viable sources of forensic evidence. This research contributes to the little-explored and growing field of video game console forensics through the examination of current forensic tools on the Sony PlayStation Vita. These tools were used to analyze backups created by the device to better understand the new file types, and what data are stored in them and how. Although most of the files were encrypted, valuable metadata could be acquired from them.",
keywords = "Digital forensics, PS Vita, Sony playstation vita, Video game console forensics",
author = "Karolina Alvarez and Masooda Bashir",
note = "Publisher Copyright: {\textcopyright} Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2015. Copyright: Copyright 2015 Elsevier B.V., All rights reserved.; 7th International Conference on Digital Forensics and Cyber Crime, ICDF2C 2015 ; Conference date: 06-10-2015 Through 08-10-2015",
year = "2015",
doi = "10.1007/978-3-319-25512-5_14",
language = "English (US)",
isbn = "9783319255118",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer",
pages = "200--206",
editor = "Frank Breitinger and James, {Joshua I.}",
booktitle = "Digital Forensics and Cyber Crime - 7th International Conference, ICDF2C 2015, Revised Selected Papers",
address = "Germany",
}