Exploring terra incognita: Wayfinding devices for games

Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Christopher Lueg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural principles known to support wayfinding. We use a novel device, inspired by insect navigation, to examine players’ situated acquisition of spatial knowledge to enable them return to the origin of their route while they explore an unfamiliar, synthetic natural world. We describe qualitative and quantitative data on player behaviour and distill themes to inform subsequent designs to assist players fulfillment when exploring settings and interpreting them spatially.

Original languageEnglish (US)
Title of host publicationProceedings - 4th Australasian Conference on Interactive Entertainment, IE 2007
EditorsYusuf Pisan, Esther Milne, Larissa Hjorth, Martin Gibbs
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781921166877
StatePublished - Dec 3 2007
Externally publishedYes
Event4th Australasian Conference on Interactive Entertainment, IE 2007 - Melbourne, Australia
Duration: Dec 3 2007Dec 5 2007

Publication series

NameProceedings - 4th Australasian Conference on Interactive Entertainment, IE 2007

Conference

Conference4th Australasian Conference on Interactive Entertainment, IE 2007
Country/TerritoryAustralia
CityMelbourne
Period12/3/0712/5/07

Keywords

  • Egocentric
  • Exploring
  • Gameworld
  • Landmarks
  • Wayfinding

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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