Abstract
While digital libraries accommodate remote access via the web and mobile devices, their physical presence tends to be minuscule. A locally-developed prototype digital library application called DLib Wall, connected to MultiTaction display hardware from MultiTouch Ltd., is an attempt to create a rich and engaging onsite presence for the digital collections of the University of Nevada, Las Vegas Libraries. DLib Wall is one of the first applications of its kind, and demonstrates several relatively unexplored interaction modalities. In late 2014, it was deployed in the Goldfield Room - a conference room in the Lied Library - on a wall-mounted array of six 42-inch touch displays. DLib Wall represents both application development and the work of a collaborative team charged with creating a large, interactive, and content-rich media wall experience on a limited resource budget. The group's work included: evaluating and recommending technologies, managing the custom development for the DLib Wall application, and creating an initial content plan for the public rollout. This article highlights the technical aspects of the application while sharing key decision points that the team encountered in the process of bringing the project from conception to completion.
Original language | English (US) |
---|---|
Article number | 1 |
Journal | D-Lib Magazine |
Volume | 23 |
Issue number | 7-8 |
DOIs | |
State | Published - Jul 1 2017 |
Externally published | Yes |
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Keywords
- Digital collection
- Digital exhibits
- Digital library applications
- DLib Wall
- Touchscreen technology
- Visual collections display
ASJC Scopus subject areas
- Library and Information Sciences
Cite this
Explorations of a very-large-screen digital library interface. / Dolski, Alex Anthony; Lampert, Cory; Choi, Kee.
In: D-Lib Magazine, Vol. 23, No. 7-8, 1, 01.07.2017.Research output: Contribution to journal › Article
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TY - JOUR
T1 - Explorations of a very-large-screen digital library interface
AU - Dolski, Alex Anthony
AU - Lampert, Cory
AU - Choi, Kee
PY - 2017/7/1
Y1 - 2017/7/1
N2 - While digital libraries accommodate remote access via the web and mobile devices, their physical presence tends to be minuscule. A locally-developed prototype digital library application called DLib Wall, connected to MultiTaction display hardware from MultiTouch Ltd., is an attempt to create a rich and engaging onsite presence for the digital collections of the University of Nevada, Las Vegas Libraries. DLib Wall is one of the first applications of its kind, and demonstrates several relatively unexplored interaction modalities. In late 2014, it was deployed in the Goldfield Room - a conference room in the Lied Library - on a wall-mounted array of six 42-inch touch displays. DLib Wall represents both application development and the work of a collaborative team charged with creating a large, interactive, and content-rich media wall experience on a limited resource budget. The group's work included: evaluating and recommending technologies, managing the custom development for the DLib Wall application, and creating an initial content plan for the public rollout. This article highlights the technical aspects of the application while sharing key decision points that the team encountered in the process of bringing the project from conception to completion.
AB - While digital libraries accommodate remote access via the web and mobile devices, their physical presence tends to be minuscule. A locally-developed prototype digital library application called DLib Wall, connected to MultiTaction display hardware from MultiTouch Ltd., is an attempt to create a rich and engaging onsite presence for the digital collections of the University of Nevada, Las Vegas Libraries. DLib Wall is one of the first applications of its kind, and demonstrates several relatively unexplored interaction modalities. In late 2014, it was deployed in the Goldfield Room - a conference room in the Lied Library - on a wall-mounted array of six 42-inch touch displays. DLib Wall represents both application development and the work of a collaborative team charged with creating a large, interactive, and content-rich media wall experience on a limited resource budget. The group's work included: evaluating and recommending technologies, managing the custom development for the DLib Wall application, and creating an initial content plan for the public rollout. This article highlights the technical aspects of the application while sharing key decision points that the team encountered in the process of bringing the project from conception to completion.
KW - Digital collection
KW - Digital exhibits
KW - Digital library applications
KW - DLib Wall
KW - Touchscreen technology
KW - Visual collections display
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U2 - 10.1045/july2017-dolski
DO - 10.1045/july2017-dolski
M3 - Article
AN - SCOPUS:85027563766
VL - 23
JO - D-Lib Magazine
JF - D-Lib Magazine
SN - 1082-9873
IS - 7-8
M1 - 1
ER -