TY - JOUR
T1 - Examining First-Graders’ Developing Understanding of Place Value via Base-Ten Virtual Manipulatives
AU - Flevares, Lucia M.
AU - Perry, Michelle
AU - Beilstein, Shereen Oca
AU - Bajwa, Neet Priya
N1 - Yamaha Motor Co., LTD and the National Science Foundation (#0085980).
Data collection and design of the computer game were supported by Yamaha Motor Co., LTD and the National Science Foundation (#0085980). We thank Bill Baker for his help with programming and Michael Williams, Jeanne Brunner, Genevieve Henricks, Shuai Wang, Meg Bates, and Leigh Mingle for their thoughtful commentary throughout various stages of this research. Last, but not least, we thank the students who engaged with these problems so earnestly.
PY - 2022/3
Y1 - 2022/3
N2 - Place value is a challenging concept in children’s developing understanding of number. In this study we examine how first-grade children’s developing understanding interacts with representations of place value in a virtual game. We examined the comments and strategies children produced during the game, particularly attending to those that exhibited emerging knowledge about base-10 structure. Both behaviors were then examined in relation to children’s performance on a grade-specific pre- and posttest. Not surprisingly, children who made comments about tens during the game showed greater pre-to-posttest gains than those who did not. Less expectedly, children whose strategies relied exclusively on counting, but were prone to errors, showed gains in performance when compared to accurate counters. Implications are discussed in terms of the affordances of virtual manipulatives, especially when learners lack some necessary skills to succeed.
AB - Place value is a challenging concept in children’s developing understanding of number. In this study we examine how first-grade children’s developing understanding interacts with representations of place value in a virtual game. We examined the comments and strategies children produced during the game, particularly attending to those that exhibited emerging knowledge about base-10 structure. Both behaviors were then examined in relation to children’s performance on a grade-specific pre- and posttest. Not surprisingly, children who made comments about tens during the game showed greater pre-to-posttest gains than those who did not. Less expectedly, children whose strategies relied exclusively on counting, but were prone to errors, showed gains in performance when compared to accurate counters. Implications are discussed in terms of the affordances of virtual manipulatives, especially when learners lack some necessary skills to succeed.
KW - Knowledge change
KW - Microgenetic method
KW - Place value
KW - Virtual manipulatives
UR - http://www.scopus.com/inward/record.url?scp=85101440821&partnerID=8YFLogxK
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U2 - 10.1007/s10643-021-01162-9
DO - 10.1007/s10643-021-01162-9
M3 - Article
AN - SCOPUS:85101440821
SN - 1082-3301
VL - 50
SP - 359
EP - 370
JO - Early Childhood Education Journal
JF - Early Childhood Education Journal
IS - 3
ER -