Abstract
This paper considers noncooperative equilibria of three-player dynamic games with three levels of hierarchy in decision making. In this context, first a general definition of a hierarchical equilibrium solution is given, which also accounts for nonunique responses of the players who are not at the top of the hierarchy. Then, a general theorem is proven which provides a set of sufficient conditions for a triple of strategies to be in hierarchical equilibrium. When applied to linear-quadratic games, this theorem provides conditions under which there exists a linear one-step memory strategy for the player (say, J1) at the top of the hierarchy, which forces the other two players to act in such a way so as to jointly minimize the cost function of J1. Furthermore, there exists a linear one-step memory strategy for the second-level player (say, J2), which forces the remaining player to jointly minimize the cost function of J2 under the declared equilibrium strategy of J1. A numerical example included in the paper illustrates the results and the convergence property of the equilibrium strategies, as the number of stages in the game becomes arbitrarily large.
Original language | English (US) |
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Pages (from-to) | 749-754 |
Number of pages | 6 |
Journal | Automatica |
Volume | 17 |
Issue number | 5 |
DOIs | |
State | Published - Sep 1981 |
Keywords
- Game theory
- Stackelberg strategies
- dynamic games
- hierarchical decision making
- hierarchical systems
- large-scale systems
- optimal systems
ASJC Scopus subject areas
- Control and Systems Engineering
- Electrical and Electronic Engineering