Equilibrium strategies in dynamic games with multi-levels of hierarchy

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Abstract

This paper considers noncooperative equilibria of three-player dynamic games with three levels of hierarchy in decision making. In this context, first a general definition of a hierarchical equilibrium solution is given, which also accounts for nonunique responses of the players who are not at the top of the hierarchy. Then, a general theorem is proven which provides a set of sufficient conditions for a triple of strategies to be in hierarchical equilibrium. When applied to linear-quadratic games, this theorem provides conditions under which there exists a linear one-step memory strategy for the player (say, J1) at the top of the hierarchy, which forces the other two players to act in such a way so as to jointly minimize the cost function of J1. Furthermore, there exists a linear one-step memory strategy for the second-level player (say, J2), which forces the remaining player to jointly minimize the cost function of J2 under the declared equilibrium strategy of J1. A numerical example included in the paper illustrates the results and the convergence property of the equilibrium strategies, as the number of stages in the game becomes arbitrarily large.

Original languageEnglish (US)
Pages (from-to)749-754
Number of pages6
JournalAutomatica
Volume17
Issue number5
DOIs
StatePublished - Sep 1981

Keywords

  • Game theory
  • Stackelberg strategies
  • dynamic games
  • hierarchical decision making
  • hierarchical systems
  • large-scale systems
  • optimal systems

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Electrical and Electronic Engineering

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