TY - GEN
T1 - Enhancing Film Choreography Through Digital Representation of Camera Movement and Agency
AU - Oyallon-Koloski, Jenny
AU - Junokas, Michael J.
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/6/22
Y1 - 2022/6/22
N2 - Cinematography - aspect ratios, framing, and camera movement, especially - plays an essential role in film choreography. However, the camera's capacity to expand the aesthetics of dance on film and contribute to the dynamism of figure movement is limited. In commercial (profit-oriented) cinematic practice, this limitation is bounded by the physical properties of the equipment, accessibility issues, limited time and financing for stylistic experimentation, and institutional memory loss of cinematic choreography techniques. The result in much of contemporary commercial dance on film is an emphasis on multi-camera coverage, tighter framings, and the use of editing to guide the dynamism of the figure movement in lieu of an emphasis on the relationship between the camera and the body. In this paper, we present theoretical frameworks and motion-capture driven utilities that empower the filmic choreographer beyond traditional, physical limits of the medium. We do so by providing digital representations and interactions using abstracted, artificial systems mimicking the live camera-dancer relationship that prioritize cinematic agency and movement as the principal subject material. This development parallels the growth of previsualization and camera motion control in the field of visual effects, linking us conceptually to existing industrial paradigms. Our initial foray into the expansion of this agency defines a progressive development of filmic choreography, escaping narrow limits of the traditional medium and provoking a more inclusive, accessible, and empowered form of creation through novel access of conventionally unmeasurable capability.
AB - Cinematography - aspect ratios, framing, and camera movement, especially - plays an essential role in film choreography. However, the camera's capacity to expand the aesthetics of dance on film and contribute to the dynamism of figure movement is limited. In commercial (profit-oriented) cinematic practice, this limitation is bounded by the physical properties of the equipment, accessibility issues, limited time and financing for stylistic experimentation, and institutional memory loss of cinematic choreography techniques. The result in much of contemporary commercial dance on film is an emphasis on multi-camera coverage, tighter framings, and the use of editing to guide the dynamism of the figure movement in lieu of an emphasis on the relationship between the camera and the body. In this paper, we present theoretical frameworks and motion-capture driven utilities that empower the filmic choreographer beyond traditional, physical limits of the medium. We do so by providing digital representations and interactions using abstracted, artificial systems mimicking the live camera-dancer relationship that prioritize cinematic agency and movement as the principal subject material. This development parallels the growth of previsualization and camera motion control in the field of visual effects, linking us conceptually to existing industrial paradigms. Our initial foray into the expansion of this agency defines a progressive development of filmic choreography, escaping narrow limits of the traditional medium and provoking a more inclusive, accessible, and empowered form of creation through novel access of conventionally unmeasurable capability.
KW - Laban/Bartenieff Movement Studies
KW - agency
KW - cinema
KW - cinematography
KW - dance
KW - motion control
KW - motion-capture
UR - http://www.scopus.com/inward/record.url?scp=85133888480&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85133888480&partnerID=8YFLogxK
U2 - 10.1145/3537972.3537990
DO - 10.1145/3537972.3537990
M3 - Conference contribution
AN - SCOPUS:85133888480
T3 - ACM International Conference Proceeding Series
BT - Proceedings of 2022 8th International Conference on Movement and Computing, MOCO 2022
PB - Association for Computing Machinery
T2 - 8th International Conference on Movement and Computing, MOCO 2022
Y2 - 22 June 2022 through 24 June 2022
ER -