@inproceedings{9979f26852f543a5b984eeda00fb367d,
title = "Embodying climate change: Incorporating full body tracking in the design of an interactive rates of change greenhouse gas simulation",
abstract = "The ELASTIC3S project creates novel immersive simulations aimed at exploring in detail the connection between purposeful gesture and learning transfer across science content domains. This paper describes the theory and design behind the most recent addition: a dynamic, two-participant, gesture-controlled rates of change simulation addressing climate change through the lens of the greenhouse effect. Leveraging a flexible “one-shot” gesture recognition system and a 3-screen immersive simulation theater, participants work together to explore a representation of the greenhouse effect while embodying concepts of rates of change and dynamic equilibrium.",
keywords = "Embodied design, Embodied learning, Gesture, Immersive learning, Rates of change, Science simulation, Simulation theaters",
author = "James Planey and Robb Lindgren",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing AG, part of Springer Nature 2018.; 4th International Conference on Immersive Learning Research Network, iLRN 2018 ; Conference date: 24-06-2018 Through 29-06-2018",
year = "2018",
doi = "10.1007/978-3-319-93596-6_2",
language = "English (US)",
isbn = "9783319935959",
series = "Communications in Computer and Information Science",
publisher = "Springer",
pages = "23--35",
editor = "Dennis Beck and Colin Allison and Todd Ogle and Johanna Pirker and Christian Gutl and Jonathon Richter and Leonel Morgado and Anasol Pena-Rios",
booktitle = "Immersive Learning Research Network - 4th International Conference, iLRN 2018, Proceedings",
address = "Germany",
}