@inproceedings{44aef24c775048d1bace1dd160066745,
title = "Embodied information behavior, mixed reality and big data",
abstract = "A renaissance in the development of virtual (VR), augmented (AR), and mixed reality (MR) technologies with a focus on consumer and industrial applications is underway. As data becomes ubiquitous in our lives, a need arises to revisit the role of our bodies, explicitly in relation to data or information. Our observation is that VR/AR/MR technology development is a vision of the future framed in terms of promissory narratives. These narratives develop alongside the underlying enabling technologies and create new use contexts for virtual experiences. It is a vision rooted in the combination of responsive, interactive, dynamic, sharable data streams, and augmentation of the physical senses for capabilities beyond those normally humanly possible. In parallel to the varied definitions of information and approaches to elucidating information behavior, a myriad of definitions and methods of measuring and understanding presence in virtual experiences exist. These and other ideas will be tested by designers, developers and technology adopters as the broader ecology of head-worn devices for virtual experiences evolves in order to reap the full potential and benefits of these emerging technologies.",
keywords = "Augmented or mixed reality, Big data, Embodiment, Head-worn display, HMD, Information behavior, Presence, Promissory narrative, Virtual",
author = "Ruth West and Parola, {Max J.} and Jaycen, {Amelia R.} and Lueg, {Christopher P.}",
note = "Publisher Copyright: {\textcopyright} 2015 SPIE-IS&T.; Engineering Reality of Virtual Reality 2015 ; Conference date: 09-02-2015 Through 10-02-2015",
year = "2015",
doi = "10.1117/12.2083519",
language = "English (US)",
series = "Proceedings of SPIE - The International Society for Optical Engineering",
publisher = "SPIE",
editor = "Margaret Dolinsky and McDowall, {Ian E.}",
booktitle = "Proceedings of SPIE-IS and T Electronic Imaging - Engineering Reality of Virtual Reality 2015",
}