@inproceedings{0e3cec655890400b84d9e5b6d0e97826,
title = "Efficient GPU-based optimization of volume meshes",
abstract = "We describe a GPU-based algorithmic framework for optimizing the shape of elements in a simplicial volume. Optimization is done on a per-vertex basis using only local neighborhood information in order to exploit the massive fine-grained parallelism on modern GPU hardware. We propose and apply three optimization methods which have potential to be suited for local optimization of element shape and present a framework which may be generalized to other methods. Experiments which compare our method to state-of-the-art algorithms show a more than ten-fold performance increase for a similar final quality in both test and practical real-world meshes.",
keywords = "GPU applications, Mesh optimization, parallel algorithms",
author = "Eric Shaffer and Zuofu Cheng and Raine Yeh and George Zagaris and Luke Olson",
year = "2014",
doi = "10.3233/978-1-61499-381-0-285",
language = "English (US)",
isbn = "9781614993803",
series = "Advances in Parallel Computing",
publisher = "IOS Press BV",
pages = "285--294",
booktitle = "Parallel Computing",
}