Effects of Visual Realism and Moving Detail on Cybersickness

Matti Pouke, Arttu Tiiro, Steven M. LaValle, Timo Ojala

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this study we compare two conditions of visual detail-modern graphics and detail reduction through cel-shading-in experiencing Cybersickness during virtual movement along a preprogrammed path within a scene depicting a real-world outdoor museum viewed with Oculus CV1. The Cybersickness experience was quantified with the Fast-Motion-Sickness (FMS) scale and the Simulator Sickness Questionnaire (SSQ). We found weak evidence for realistic graphics being more sickness-inducing. Also, FMS scores peaked whenever a participant was entering a building.

Original languageEnglish (US)
Title of host publication25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
EditorsFrank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages665-666
Number of pages2
ISBN (Print)9781538633656
DOIs
StatePublished - Aug 24 2018
Event25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany
Duration: Mar 18 2018Mar 22 2018

Publication series

Name25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings

Other

Other25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018
CountryGermany
CityReutlingen
Period3/18/183/22/18

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Keywords

  • I.3 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual Reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Modeling and Simulation
  • Media Technology

Cite this

Pouke, M., Tiiro, A., LaValle, S. M., & Ojala, T. (2018). Effects of Visual Realism and Moving Detail on Cybersickness. In F. Steinicke, B. Thomas, K. Kiyokawa, & G. Welch (Eds.), 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings (pp. 665-666). [8446078] (25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/VR.2018.8446078