TY - GEN
T1 - Effects of Self-avatar Similarity on User Trusting Behavior in Virtual Reality Environment
AU - Tang, Liang
AU - Bashir, Masooda
N1 - the vehicle interior for automated driving functions"), which is funded by the German Federal Ministry for Economic Affairs and Climate Action (BMWK) on the basis of a resolution of the German Bundestag (funding code 19A20007D).
Supported by Sidia Institute of Science and Technology http://www.sidia.com Idesam -Conservation and Sustainable Development https://www.idesam.org.
Funding. The work was supported by the Faculty of Engineering University of Nottingham Research Excellence PhD Scholarship.
Funding. This project has been generously supported by the Osborne Legacy. The financial assistance provided by the legacy has been instrumental in the successful completion of this research effort.
Acknowledgments. This research was conducted under the financial support of the University of Missouri Postdoctoral Association (MUPA) Research Award and the University of Missouri Graduate Professional Council (GPC) Research Award.
Acknowledgements. This work was supported by the National Research Foundation of Korea (NRF) grant (2021R1A2C1012377, 2019R1A2C1006316).
The simulations developed are currently being applied in a randomized control trial study which evaluates its efficiency as part of exposure therapy in a clinical setting [10]. The design case is part of a bigger research project titled VR8 which is funded by the Danish Innovation Fund [11].
Acknowledgement. This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MIST) (No. 2021R1A2C1014210) and by the MSIT (Ministry of Science and ICT), Korea, under the ITRC (Information Technology Research Center) support program (IITP-2023-RS-2022-00156353) supervised by the IITP (Institute for Information & Communications Technology Planning & Evaluation).
Acknowledgments. To everyone involved in user studies, and discussion groups, thank for your time and expertise. This research was supported by IEETA, funded through FCT in the context of the project [UIDB/00127/2020].
PY - 2023
Y1 - 2023
N2 - The use of avatars, or digital representations of human-like figures, can facilitate embodiment in VR environments by providing a visual representation of the user within the virtual world that enhances their experience of the VR. In this study, we examined the effects of avatar appearance similarity on trusting human behavior toward no-human entities (agents). Our preliminary results revealed avatars with higher similarity has potential to elicit a relatively high level of trust.
AB - The use of avatars, or digital representations of human-like figures, can facilitate embodiment in VR environments by providing a visual representation of the user within the virtual world that enhances their experience of the VR. In this study, we examined the effects of avatar appearance similarity on trusting human behavior toward no-human entities (agents). Our preliminary results revealed avatars with higher similarity has potential to elicit a relatively high level of trust.
KW - Human-centered Design
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85169418248&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85169418248&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-36004-6_43
DO - 10.1007/978-3-031-36004-6_43
M3 - Conference contribution
AN - SCOPUS:85169418248
SN - 9783031360039
T3 - Communications in Computer and Information Science
SP - 313
EP - 316
BT - HCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Proceedings
A2 - Stephanidis, Constantine
A2 - Antona, Margherita
A2 - Ntoa, Stavroula
A2 - Salvendy, Gavriel
PB - Springer
T2 - 25th International Conference on Human-Computer Interaction, HCII 2023
Y2 - 23 July 2023 through 28 July 2023
ER -