Educational software engineering: Where software engineering, education, and gaming meet

Tao Xie, Nikolai Tillmann, Jonathan de Halleux, Judith Bishop

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

In this chapter, we define and advocate the subfield of educational software engineering (i.e., software engineering for education) within the domain of software engineering research. This subfield develops software engineering technologies (e.g., software testing and analysis [2], software analytics [3,4]) for general educational tasks, going beyond educational tasks for software engineering. For example, general educational tasks can even be on teaching math [5-7]. As an analogy, data mining for software engineering [8] (also called mining software repositories [9]) leverages data mining technologies (which typically come from the data mining community) to address tasks in software engineering, whereas educational software engineering leverages software engineering technologies (which comes usually from the software engineering community) to address tasks in education. In addition, in the solution space, gaming technologies often play an important role together with software engineering technologies.

Original languageEnglish (US)
Title of host publicationComputer Games and Software Engineering
PublisherCRC Press
Pages113-132
Number of pages20
ISBN (Electronic)9781482226690
ISBN (Print)9781482226683
DOIs
StatePublished - Jan 1 2015

ASJC Scopus subject areas

  • General Computer Science

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