EdgeCache: A game-theoretic edge-based Content Caching System for Crowd Video Sharing

Nathan Vance, Daniel Zhang, Dong Wang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

As sensing technologies become more prevalent, it has become increasingly common for edge and Internet of Things (IoT) devices to produce and consume vast quantities of data. Unfortunately, the massive increase in data sharing has far outpaced the growth of networking capabilities, thus necessitating a shift away from the classic client/server relationship to distributed systems. Past works have helped to address this problem though the use of fog computing, however, such solutions continue to suffer from the server becoming a bottleneck. In this paper, we develop EdgeCache, an edge computing system that employs game theory to optimally process and cache data by leveraging the computational, storage, and networking capabilities of devices that participate in the system. We implement EdgeCache in a crowd video sharing application that entails scalability, Quality of Experience (QoE), and time-sensitivity constraints. Our results demonstrate that EdgeCache is capable of delivering superior performance while consuming fewer network resources compared to state-of-the-art baselines.

Original languageEnglish (US)
Title of host publicationProceedings - 21st IEEE International Conference on High Performance Computing and Communications, 17th IEEE International Conference on Smart City and 5th IEEE International Conference on Data Science and Systems, HPCC/SmartCity/DSS 2019
EditorsZheng Xiao, Laurence T. Yang, Pavan Balaji, Tao Li, Keqin Li, Albert Zomaya
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages750-757
Number of pages8
ISBN (Electronic)9781728120584
DOIs
StatePublished - Aug 2019
Externally publishedYes
Event21st IEEE International Conference on High Performance Computing and Communications, 17th IEEE International Conference on Smart City and 5th IEEE International Conference on Data Science and Systems, HPCC/SmartCity/DSS 2019 - Zhangjiajie, China
Duration: Aug 10 2019Aug 12 2019

Publication series

NameProceedings - 21st IEEE International Conference on High Performance Computing and Communications, 17th IEEE International Conference on Smart City and 5th IEEE International Conference on Data Science and Systems, HPCC/SmartCity/DSS 2019

Conference

Conference21st IEEE International Conference on High Performance Computing and Communications, 17th IEEE International Conference on Smart City and 5th IEEE International Conference on Data Science and Systems, HPCC/SmartCity/DSS 2019
Country/TerritoryChina
CityZhangjiajie
Period8/10/198/12/19

Keywords

  • edge computing

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Science Applications
  • Hardware and Architecture
  • Information Systems
  • Information Systems and Management
  • Energy Engineering and Power Technology

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