TY - GEN
T1 - Dynamic incentive design in multi-stage linear-Gaussian games with asymmetric information
T2 - 2014 53rd IEEE Annual Conference on Decision and Control, CDC 2014
AU - Gupta, Abhishek
AU - Basar, Tamer
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014
Y1 - 2014
N2 - We study a finite-horizon multi-stage N + 1-player incentive design problem with a hierarchical information structure at each stage. Each controller (or player) is assumed to have a stagewise additive cost function, in which the cost to a controller at any stage depends on the state of the system at that stage and the actions taken by all the controllers at that stage. We also assume that the controllers do not necessarily acquire the same information at the beginning of each stage. This leads to a multi-stage incentive design problem with dynamic asymmetric information. During each stage, Controller 0 is assumed to have access to private information and actions of all controllers, and announces its control law so that it is in the best interest of other controllers to act in a specific manner. We introduce a new notion of dynamic incentive strategies, called common information based subgame-perfect incentive scheme (CISPIS), along the lines of subgame-perfect Nash equilibrium concept for perfect information games. We show that under certain sufficient conditions, the multi-stage incentive design problem admits a CISPIS. The control law of Controller 0 at every stage is affine in the actions of other controllers under this scheme.
AB - We study a finite-horizon multi-stage N + 1-player incentive design problem with a hierarchical information structure at each stage. Each controller (or player) is assumed to have a stagewise additive cost function, in which the cost to a controller at any stage depends on the state of the system at that stage and the actions taken by all the controllers at that stage. We also assume that the controllers do not necessarily acquire the same information at the beginning of each stage. This leads to a multi-stage incentive design problem with dynamic asymmetric information. During each stage, Controller 0 is assumed to have access to private information and actions of all controllers, and announces its control law so that it is in the best interest of other controllers to act in a specific manner. We introduce a new notion of dynamic incentive strategies, called common information based subgame-perfect incentive scheme (CISPIS), along the lines of subgame-perfect Nash equilibrium concept for perfect information games. We show that under certain sufficient conditions, the multi-stage incentive design problem admits a CISPIS. The control law of Controller 0 at every stage is affine in the actions of other controllers under this scheme.
UR - http://www.scopus.com/inward/record.url?scp=84988234093&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84988234093&partnerID=8YFLogxK
U2 - 10.1109/CDC.2014.7039416
DO - 10.1109/CDC.2014.7039416
M3 - Conference contribution
AN - SCOPUS:84988234093
T3 - Proceedings of the IEEE Conference on Decision and Control
SP - 414
EP - 419
BT - 53rd IEEE Conference on Decision and Control,CDC 2014
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 15 December 2014 through 17 December 2014
ER -