"Do They Not Have Rational Souls?": Consolidation and Sovereignty in Digital New Worlds

Research output: Contribution to journalArticle

Abstract

'Prepare to die' ads for the video game series Dark Souls warn, and indeed the series is known for its punishing, hard core gameplay that promises gamers failure over and over again. Notorious and celebrated for its difficulty, the game series created by FromSoftware, Inc. presents players with an alienated world of violence that demands exploration tied to conquest to control space, advance past demonic creatures, and achieve dominance over terrain. Along the way, players collect the souls of defeated enemies and use them to acquire skills, weapons, and the tools necessary to survive. This article considers the rise of late colonialism alongside neoliberal consolidations of self, narrative, and expression within social, digital, and videogame conventions. Reading the Demon’s Souls/Dark Souls series alongside Bartolomé de Las Casas’ A Short Account of the Destruction of the Indies, Carl Schmitt’s The Nomos of the Earth, and Tzvetan Todorov’s Conquest of America, this article examines how structures of colonialism depend upon the procedural elements of enclosure, capture, and narrative to procedurally conscript the Americas into settler colonial territoriality.
Original languageEnglish (US)
Pages (from-to)423-437
JournalSettler Colonial Studies
Volume6
Issue number4
DOIs
StatePublished - 2015

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colonial age
consolidation
sovereignty
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narrative
computer game
weapon
violence
Sovereignty
Consolidation
Conquest
Colonialism
Players
Video Games

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"Do They Not Have Rational Souls?" : Consolidation and Sovereignty in Digital New Worlds. / Byrd, Jodi.

In: Settler Colonial Studies, Vol. 6, No. 4, 2015, p. 423-437.

Research output: Contribution to journalArticle

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