Diverse generation for multi-agent sports games

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we propose a new generative model for multi-agent trajectory data, focusing on the case of multi-player sports games. Our model leverages graph neural networks (GNNs) and variational recurrent neural networks (VRNNs) to achieve a permutation equivariant model suitable for sports. On two challenging datasets (basketball and soccer), we show that we are able to produce more accurate forecasts than previous methods. We assess accuracy using various metrics, such as log-likelihood and 'best of N' loss, based on N different samples of the future. We also measure the distribution of statistics of interest, such as player location or velocity, and show that the distribution induced by our generative model better matches the empirical distribution of the test set.

Original languageEnglish (US)
Title of host publicationProceedings - 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2019
PublisherIEEE Computer Society
Pages4605-4614
Number of pages10
ISBN (Electronic)9781728132938
DOIs
StatePublished - Jun 2019
Event32nd IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2019 - Long Beach, United States
Duration: Jun 16 2019Jun 20 2019

Publication series

NameProceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Volume2019-June
ISSN (Print)1063-6919

Conference

Conference32nd IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2019
Country/TerritoryUnited States
CityLong Beach
Period6/16/196/20/19

Keywords

  • Deep Learning
  • Motion and Tracking

ASJC Scopus subject areas

  • Software
  • Computer Vision and Pattern Recognition

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