@inproceedings{fc94c5d32059446ca7b19a780387a828,
title = "Discovery-based games for learning software",
abstract = "We propose using discovery-based learning games to teach people how to use complex software. Specifically, we developed Jigsaw, a learning game that asks players to solve virtual jigsaw puzzles using tools in Adobe Photoshop. We conducted an eleven-person lab study of the prototype, and found the game to be an effective learning medium that can complement demonstration-based tutorials. Not only did the participants learn about new tools and techniques while actively solving the puzzles in Jigsaw, but they also recalled techniques that they had learned previously but had forgotten.",
keywords = "Discovery learning, Learning games, Software training",
author = "Tao Dong and Mira Dontcheva and Diana Joseph and Karahalios, {Kyratso George} and Newman, {Mark W.} and Ackerman, {Mark S.}",
year = "2012",
month = may,
day = "24",
doi = "10.1145/2207676.2208358",
language = "English (US)",
isbn = "9781450310154",
series = "Conference on Human Factors in Computing Systems - Proceedings",
pages = "2083--2086",
booktitle = "Conference Proceedings - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012",
note = "30th ACM Conference on Human Factors in Computing Systems, CHI 2012 ; Conference date: 05-05-2012 Through 10-05-2012",
}