Development and Validation of a Game-Based Assessment for Complex Problem Solving

Jian Li, Yi Ming Li, Yun-Xuan Xing, Bo Zhang, Yun Tang, Fritz Drasgow

Research output: Contribution to journalArticlepeer-review

Abstract

Complex problem solving (CPS) refers to a set of higher-order capacities that allow an individual to interact with a dynamic environment and solve complex problems. The purpose of this study was to develop and validate Sokoban, a game-based assessment of the planning–execution stage of the CPS framework proposed by PISA 2012. The psychometric properties of this instrument were examined in a large sample of Chinese students (n = 1145) ranging from elementary to tertiary education. The results supported the two-faceted nature of Sokoban, as well as providing preliminary evidence about criterion-related and predictive validity for the planning–execution stages of complex problem solving. These empirical results lend support to the validity of this game-based assessment, as well as its practical implications in educational settings.
Original languageEnglish (US)
Article number9
JournalJournal of Intelligence
Volume13
Issue number1
DOIs
StatePublished - Jan 2025

Keywords

  • complex problem solving
  • planning–execution
  • metacognition
  • game-based assessment
  • achievement
  • Sokoban task
  • validation

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