TY - GEN
T1 - Developing INOTS to support interpersonal skills practice
AU - Campbell, Julia
AU - Core, Mark
AU - Artstein, Ron
AU - Armstrong, Lindsay
AU - Hartholt, Arno
AU - Wilson, Cyrus
AU - Georgila, Kallirroi
AU - Morbini, Fabrizio
AU - Haynes, Edward
AU - Gomboc, Dave
AU - Birch, Mike
AU - Bobrow, Jonathan
AU - Lane, H. Chad
AU - Gerten, Jillian
AU - Leuski, Anton
AU - Traum, David
AU - Trimmer, Matthew
AU - DiNinni, Rich
AU - Bosack, Matthew
AU - Jones, Timothy
AU - Clark, Richard E.
AU - Yates, Kenneth A.
PY - 2011
Y1 - 2011
N2 - The Immersive Naval Officer Training System (INOTS) is a blended learning environment that merges traditional classroom instruction with a mixed reality training setting. INOTS supports the instruction, practice and assessment of interpersonal communication skills. The goal of INOTS is to provide a consistent training experience to supplement interpersonal skills instruction for Naval officer candidates without sacrificing trainee throughput and instructor control. We developed an instructional design from cognitive task analysis interviews with experts to serve as a framework for system development. We also leveraged commercial student response technology and research technologies including natural language recognition, virtual humans, realistic graphics, intelligent tutoring and automated instructor support tools. In this paper, we describe our methodologies for developing a blended learning environment, and our challenges adding mixed reality and virtual human technologies to a traditional classroom to support interpersonal skills training.
AB - The Immersive Naval Officer Training System (INOTS) is a blended learning environment that merges traditional classroom instruction with a mixed reality training setting. INOTS supports the instruction, practice and assessment of interpersonal communication skills. The goal of INOTS is to provide a consistent training experience to supplement interpersonal skills instruction for Naval officer candidates without sacrificing trainee throughput and instructor control. We developed an instructional design from cognitive task analysis interviews with experts to serve as a framework for system development. We also leveraged commercial student response technology and research technologies including natural language recognition, virtual humans, realistic graphics, intelligent tutoring and automated instructor support tools. In this paper, we describe our methodologies for developing a blended learning environment, and our challenges adding mixed reality and virtual human technologies to a traditional classroom to support interpersonal skills training.
UR - http://www.scopus.com/inward/record.url?scp=79955780499&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79955780499&partnerID=8YFLogxK
U2 - 10.1109/AERO.2011.5747535
DO - 10.1109/AERO.2011.5747535
M3 - Conference contribution
AN - SCOPUS:79955780499
SN - 9781424473502
T3 - IEEE Aerospace Conference Proceedings
BT - 2011 Aerospace Conference, AERO 2011
T2 - 2011 IEEE Aerospace Conference, AERO 2011
Y2 - 5 March 2011 through 12 March 2011
ER -