Developing a quick-start guide to aid older adults in interacting with gesture-based video games

Christina N. Harrington, Kristin J. Hare, Wendy A. Rogers

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Interactive gesture-based video games, or exergames, provide an option for leisure and rehabilitative user engagement. For older adults, these games present a method of engaging in physical activity in the home, providing benefits such as increased physical movement and social interaction, and alleviating barriers of facility access and transportation that often inhibit an individual's ability to exercise. Despite these benefits, many older adults perceive exergames as challenging, suggesting the need for instructional support for them to successfully use these systems. We followed a design process wherein we leveraged user research to identify design criteria, and then developed a paper-based quick-start guide to aid older adults in performing gestures associated with exergames played on the Xbox 360 with Kinect. Our prototype quick-start guide provides information on getting started, troubleshooting tips, and common gestures depicted through images, diagrams, and text. We discuss the evaluation of various formats of this guide as part of the iterative process to identify a quick-start guide most helpful in supporting gesture performance.

Original languageEnglish (US)
Title of host publicationProceedings of the Human Factors and Ergonomics Society 2017 International Annual Meeting, HFES 2017
PublisherHuman Factors an Ergonomics Society Inc.
Pages32-36
Number of pages5
ISBN (Electronic)9780945289531
DOIs
StatePublished - Jan 1 2017
EventHuman Factors and Ergonomics Society 2017 International Annual Meeting, HFES 2017 - Austin, United States
Duration: Oct 9 2017Oct 13 2017

Publication series

NameProceedings of the Human Factors and Ergonomics Society
Volume2017-October
ISSN (Print)1071-1813

Other

OtherHuman Factors and Ergonomics Society 2017 International Annual Meeting, HFES 2017
CountryUnited States
CityAustin
Period10/9/1710/13/17

ASJC Scopus subject areas

  • Human Factors and Ergonomics

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    Harrington, C. N., Hare, K. J., & Rogers, W. A. (2017). Developing a quick-start guide to aid older adults in interacting with gesture-based video games. In Proceedings of the Human Factors and Ergonomics Society 2017 International Annual Meeting, HFES 2017 (pp. 32-36). (Proceedings of the Human Factors and Ergonomics Society; Vol. 2017-October). Human Factors an Ergonomics Society Inc.. https://doi.org/10.1177/1541931213601503