Designing Science Learning with Game-Based Approaches

Min Liu, Jason A. Rosenblum, Lucas Horton, Jina Kang

Research output: Contribution to journalArticlepeer-review

Abstract

Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging students' learning of science and enhancing student motivation. We discuss the design of the environment and present research conducted. Our findings demonstrate that the design of an engaging, interactive environment using a game-based approach can help students have fun while learning.

Original languageEnglish (US)
Pages (from-to)84-102
Number of pages19
JournalComputers in the Schools
Volume31
Issue number1-2
DOIs
StatePublished - Apr 2014
Externally publishedYes

Keywords

  • game-based learning
  • interactive learning environments
  • middle school science

ASJC Scopus subject areas

  • General Computer Science
  • Education
  • Library and Information Sciences

Fingerprint

Dive into the research topics of 'Designing Science Learning with Game-Based Approaches'. Together they form a unique fingerprint.

Cite this