Abstract

There is growing interest in embodiment in information seeking, which we use as an opportunity to reconsider what we as designers of information interfaces aim for. While we have become quite good at developing interfaces that are effective at supporting specific needs or needs that have been rendered specific, we are still not good at providing interfaces that reflect a key human characteristic and strength: being embedded in this world and being curious about it. While this discussion is related to research into serendipity (see, e.g., Erdelez et al. 2016), we stay clear of this body of work since we feel the issue is a broader one: we seem to have become stuck designing interfaces that are more suitable for patient, logical, rational robots (or Vulcans) than for mammals who get tired, bored, exited, irritated, intrigued, or distracted, and who even change their minds about what they want to do.

Original languageEnglish (US)
Pages (from-to)409-421
Number of pages13
JournalLibrary Trends
Volume66
Issue number4
DOIs
StatePublished - Mar 1 2018

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ASJC Scopus subject areas

  • Library and Information Sciences

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Designing for humans, not robots (Or vulcans). / Lueg, Christopher; Twidale, Michael Bernard.

In: Library Trends, Vol. 66, No. 4, 01.03.2018, p. 409-421.

Research output: Contribution to journalArticle

Lueg, Christopher ; Twidale, Michael Bernard. / Designing for humans, not robots (Or vulcans). In: Library Trends. 2018 ; Vol. 66, No. 4. pp. 409-421.
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