Design requirements for using embodied learning and whole-body metaphors in a mixed reality simulation game

Remo Pillat, Arjun Nagendran, Robb Lindgren

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes the development of a mixed reality (MR) environment that can be used in teaching STEM (Science, Technology, Engineering, and Mathematics) topics. Specifically we seek to create a space for facilitating whole-body metaphors, where learners use the physical movement and positioning of their entire bodies to enact their understanding of complex concepts. A technical approach is presented that fulfills the requirements of this type of embodied learning environment. Multi-projector blending is used to create a large, seamless, and shadow-minimizing projection on the floor that affords a human-scale interaction environment. A hybrid sensor solution using a Kinect and a laser scanner is developed that tracks users' physical movements. Requiring no pre-training or props, this tracking setup is adaptable and shows high performance over a wide range of users, from children to adults. To illustrate the application of the MR system to a real-world learning scenario, an example implementation that was designed to teach physics concepts to middle school kids is described.

Original languageEnglish (US)
Title of host publication11th IEEE International Symposium on Mixed and Augmented Reality 2012 - Arts, Media, and Humanities Papers, ISMAR-AMH 2012
Pages105-106
Number of pages2
DOIs
StatePublished - 2012
Externally publishedYes
Event2012 11th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2012 - Atlanta, GA, United States
Duration: Nov 5 2012Nov 8 2012

Publication series

Name11th IEEE International Symposium on Mixed and Augmented Reality 2012 - Arts, Media, and Humanities Papers, ISMAR-AMH 2012

Other

Other2012 11th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2012
Country/TerritoryUnited States
CityAtlanta, GA
Period11/5/1211/8/12

ASJC Scopus subject areas

  • Visual Arts and Performing Arts
  • Artificial Intelligence

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