Design recommendations to enhance virtual reality presence for older adults

Sean A. McGlynn, Wendy A. Rogers

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual reality (VR) systems are becoming increasingly affordable for the general population. These technologies have potentially beneficial applications in a wide variety of contexts. Primary considerations for enhancing VR experiences in these contexts are the level of immersion enabled by the technology and the level of presence experienced by the user. Older adults are often overlooked during the design and application of VR technologies, even though these types of systems may help overcome certain aspects of the age-related challenges and limitations that they experience. The purpose of this paper is to provide an overview of the applications of VR for older adults and to identify characteristics of older users that could impact the way they experience these advanced technologies. This review culminates in design recommendations for increasing the likelihood that the immersiveness of the VR system has its intended effect on the experience of virtual presence for older adults.

Original languageEnglish (US)
Title of host publicationProceedings of the Human Factors and Ergonomics Society 2017 International Annual Meeting, HFES 2017
PublisherHuman Factors an Ergonomics Society Inc.
Pages2077-2081
Number of pages5
ISBN (Electronic)9780945289531
DOIs
StatePublished - 2017
EventHuman Factors and Ergonomics Society 2017 International Annual Meeting, HFES 2017 - Austin, United States
Duration: Oct 9 2017Oct 13 2017

Publication series

NameProceedings of the Human Factors and Ergonomics Society
Volume2017-October
ISSN (Print)1071-1813

Other

OtherHuman Factors and Ergonomics Society 2017 International Annual Meeting, HFES 2017
Country/TerritoryUnited States
CityAustin
Period10/9/1710/13/17

ASJC Scopus subject areas

  • Human Factors and Ergonomics

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