Abstract
The use of declarative optimization-based drama management in interactive fictions is discussed. Many modern computer games have nonlinear plotlines with multiple endings, complex story branching and merging, and numerous plots. A drama manager is a system that watches the story as it progresses and reconfigures it to fill the goals of the author. Declarative optimization-based drama management is a positive approach that guides the player by projecting the possible future stories and reconfiguring the story world based on these projections. This approach models stories as a set of possible points, and evaluation of author's function rates the quality of a particular plot -point sequence. The approach for the future work is to develop the reinforcement-learning-based optimization approach and demonstration of its performance on a variety of the stories of significant sizes and complexity.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 32-41 |
| Number of pages | 10 |
| Journal | IEEE Computer Graphics and Applications |
| Volume | 26 |
| Issue number | 3 |
| DOIs | |
| State | Published - May 2006 |
| Externally published | Yes |
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design
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