De-scription at early phases of artifact design

Carlos Henrique Araujo De Aguiar, Trevor Pinch, Keith Green

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper reflects on the push and pull forces that go into co-designing an artifact at the early phase of the design process, and which typically lose touch in later design stages. The design method and approach, how users and designers interact, and the relationship between process and result are all interests. The goal is to analyze a case study and reflect on how the change in the user-designer-artifact relationship also changes the mechanisms by which an artifact is shaped. Following the work of Madeline Akrich, which advises design researchers to explore instances where the design and use of an artifact are not well-matched, this paper investigates how participants and designers collaboratively define the boundaries between the "inside"and "outside"of an artifact at the early phase of the design process.

Original languageEnglish (US)
Title of host publicationAcademic Mindtrek 2022 - Proceedings of the 25th International Academic Mindtrek Conference
PublisherAssociation for Computing Machinery
Pages179-191
Number of pages13
ISBN (Electronic)9781450399555
DOIs
StatePublished - Nov 16 2022
Event25th International Academic Mindtrek Conference, Academic Mindtrek 2022 - Tampere, Finland
Duration: Nov 16 2022Nov 18 2022

Publication series

NameACM International Conference Proceeding Series

Conference

Conference25th International Academic Mindtrek Conference, Academic Mindtrek 2022
Country/TerritoryFinland
CityTampere
Period11/16/2211/18/22

Keywords

  • Actor network theory
  • Co-design
  • De-scription

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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