De-scription at early phases of artifact design

Carlos Henrique Araujo De Aguiar, Trevor Pinch, Keith Green

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper reflects on the push and pull forces that go into co-designing an artifact at the early phase of the design process, and which typically lose touch in later design stages. The design method and approach, how users and designers interact, and the relationship between process and result are all interests. The goal is to analyze a case study and reflect on how the change in the user-designer-artifact relationship also changes the mechanisms by which an artifact is shaped. Following the work of Madeline Akrich, which advises design researchers to explore instances where the design and use of an artifact are not well-matched, this paper investigates how participants and designers collaboratively define the boundaries between the "inside"and "outside"of an artifact at the early phase of the design process.

    Original languageEnglish (US)
    Title of host publicationAcademic Mindtrek 2022 - Proceedings of the 25th International Academic Mindtrek Conference
    PublisherAssociation for Computing Machinery
    Pages179-191
    Number of pages13
    ISBN (Electronic)9781450399555
    DOIs
    StatePublished - Nov 16 2022
    Event25th International Academic Mindtrek Conference, Academic Mindtrek 2022 - Tampere, Finland
    Duration: Nov 16 2022Nov 18 2022

    Publication series

    NameACM International Conference Proceeding Series

    Conference

    Conference25th International Academic Mindtrek Conference, Academic Mindtrek 2022
    Country/TerritoryFinland
    CityTampere
    Period11/16/2211/18/22

    Keywords

    • Actor network theory
    • Co-design
    • De-scription

    ASJC Scopus subject areas

    • Software
    • Human-Computer Interaction
    • Computer Vision and Pattern Recognition
    • Computer Networks and Communications

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