Abstract
This paper reviews the fundamentals of the data hiding problem. Data hiding can be viewed as a game between two teams (embedder/decoder vs attacker), and optimal data-hiding and attack strategies may be developed in this context. This paper presents a framework for developing such strategies as well as practical codes. The theory is applied to image watermarking examples.
| Original language | English (US) |
|---|---|
| Title of host publication | Mathematics And Computation In Imaging Science And Information Processing |
| Publisher | World Scientific Publishing Co. |
| Pages | 131-176 |
| Number of pages | 46 |
| ISBN (Electronic) | 9789812709066 |
| DOIs | |
| State | Published - Jan 1 2007 |
ASJC Scopus subject areas
- General Mathematics
- General Engineering
- General Computer Science