Abstract
This paper reviews the fundamentals of the data hiding problem. Data hiding can be viewed as a game between two teams (embedder/decoder vs attacker), and optimal data-hiding and attack strategies may be developed in this context. This paper presents a framework for developing such strategies as well as practical codes. The theory is applied to image watermarking examples.
Original language | English (US) |
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Title of host publication | Mathematics And Computation In Imaging Science And Information Processing |
Publisher | World Scientific Publishing Co. |
Pages | 131-176 |
Number of pages | 46 |
ISBN (Electronic) | 9789812709066 |
DOIs | |
State | Published - Jan 1 2007 |
ASJC Scopus subject areas
- General Mathematics
- General Engineering
- General Computer Science