TY - GEN
T1 - Critical computational empowerment
T2 - 8th IEEE Global Engineering Education Conference, EDUCON 2017
AU - Tissenbaum, Mike
AU - Sheldon, Josh
AU - Seop, Lissa
AU - Lee, Clifford H.
AU - Lao, Natalie
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/6/7
Y1 - 2017/6/7
N2 - While there is growing recognition of the need to support young learners as they develop computational thinking (CT) skills, this paper advocates for an increased focus on computational identity (CI) and digital empowerment (DE) in particular, as we posit that these CT skills will help young learners become self-motivated, innovative creators. When nurturing identity and empowerment, it is a persistent challenge to provide youth with real-world experiences and suitable development tools. This paper advances two key approaches to address these issues: 1) A critical computational literacy approach to engage youth in developing personally meaningful applications that have impact in the real world; 2) the use of a tool, like MIT App Inventor, that lowers barriers to creating useful, impactful technology. Using two case-based studies, we show how these two approaches have supported youth in developing applications that respond to meaningful challenges in their communities and helped them to establish their computational identities and digital empowerment.
AB - While there is growing recognition of the need to support young learners as they develop computational thinking (CT) skills, this paper advocates for an increased focus on computational identity (CI) and digital empowerment (DE) in particular, as we posit that these CT skills will help young learners become self-motivated, innovative creators. When nurturing identity and empowerment, it is a persistent challenge to provide youth with real-world experiences and suitable development tools. This paper advances two key approaches to address these issues: 1) A critical computational literacy approach to engage youth in developing personally meaningful applications that have impact in the real world; 2) the use of a tool, like MIT App Inventor, that lowers barriers to creating useful, impactful technology. Using two case-based studies, we show how these two approaches have supported youth in developing applications that respond to meaningful challenges in their communities and helped them to establish their computational identities and digital empowerment.
KW - Computational identity
KW - Computational thinking
KW - Digital empowerment
UR - http://www.scopus.com/inward/record.url?scp=85023611376&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85023611376&partnerID=8YFLogxK
U2 - 10.1109/EDUCON.2017.7943078
DO - 10.1109/EDUCON.2017.7943078
M3 - Conference contribution
AN - SCOPUS:85023611376
T3 - IEEE Global Engineering Education Conference, EDUCON
SP - 1705
EP - 1708
BT - Proceedings of 2017 IEEE Global Engineering Education Conference, EDUCON 2017
PB - IEEE Computer Society
Y2 - 25 April 2017 through 28 April 2017
ER -