Constructing a campus-wide infrastructure for virtual reality

Elisandro Cabada, Eric Kurt, David Ward

Research output: Contribution to journalArticlepeer-review

Abstract

The tools, techniques, and physical infrastructure to conduct VR explorations can be expensive and require specialized facilities and training, creating obstacles for faculty and students to explore potential applications. A gap exists for a trusted environment to develop and support best practices. This study documents lessons learned from the transformation of existing library spaces into VR content creation and exploration spaces, as part of an integrated campus-wide initiative. Results argue for the central role libraries can play in the VR lifecycle. The study presents recommendations for adapting to the rapidly-developing VR marketplace, suggests methodologies for standardizing hardware deployment, training, and application support, and recommends a support structure for academic VR support.

Original languageEnglish (US)
Pages (from-to)281-304
Number of pages24
JournalCollege and Undergraduate Libraries
Volume27
Issue number2-4
DOIs
StatePublished - 2020

Keywords

  • Virtual reality
  • extended reality
  • immersive environments
  • mixed reality

ASJC Scopus subject areas

  • Education
  • Library and Information Sciences

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