Constructing a campus-wide infrastructure for virtual reality

Research output: Contribution to journalArticlepeer-review


The tools, techniques, and physical infrastructure to conduct VR explorations can be expensive and require specialized facilities and training, creating obstacles for faculty and students to explore potential applications. A gap exists for a trusted environment to develop and support best practices. This study documents lessons learned from the transformation of existing library spaces into VR content creation and exploration spaces, as part of an integrated campus-wide initiative. Results argue for the central role libraries can play in the VR lifecycle. The study presents recommendations for adapting to the rapidly-developing VR marketplace, suggests methodologies for standardizing hardware deployment, training, and application support, and recommends a support structure for academic VR support.

Original languageEnglish (US)
Pages (from-to)281-304
Number of pages24
JournalCollege and Undergraduate Libraries
Issue number2-4
StatePublished - 2020


  • Virtual reality
  • extended reality
  • immersive environments
  • mixed reality

ASJC Scopus subject areas

  • Education
  • Library and Information Sciences


Dive into the research topics of 'Constructing a campus-wide infrastructure for virtual reality'. Together they form a unique fingerprint.

Cite this