TY - GEN
T1 - Constant rank bimatrix games are PPAD-hard
AU - Mehta, Ruta
PY - 2014
Y1 - 2014
N2 - The rank of a bimatrix game (A,B) is defined as rank(A + B). Computing a Nash equilibrium (NE) of a rank-0, i.e., zero-sum game is equivalent to linear programming (von Neumann'28, Dantzig'51). In 2005, Kannan and Theobald gave an FPTAS for constant rank games, and asked if there exists a polynomial time algorithm to compute an exact NE. Adsul et. al. (2011) answered this question affirmatively for rank-1 games, leaving rank-2 and beyond unresolved. In this paper we show that NE computation in games with rank ≥ 3, is PPAD-hard, settling a decade long open problem. Interestingly, this is the first instance that a problem with an FPTAS turns out to be PPAD-hard. Our reduction bypasses graphical games and game gadgets, and provides a simpler proof of PPAD-hardness for NE computation in bimatrix games. In addition, we get: • An equivalence between 2D-Linear-FIXP and PPAD, improving a result by Etessami and Yannakakis (2007) on equivalence between Linear-FIXP and PPAD. • NE computation in a bimatrix game with convex set of Nash equilibria is as hard as solving a simple stochastic game [12]. • Computing a symmetric NE of a symmetric bimatrix game with rank ≥ 6 is PPAD-hard. • Computing a 1/poly(n) -approximate fixed-point of a (Linear- FIXP) piecewise-linear function is PPAD-hard. The status of rank-2 games remains unresolved.
AB - The rank of a bimatrix game (A,B) is defined as rank(A + B). Computing a Nash equilibrium (NE) of a rank-0, i.e., zero-sum game is equivalent to linear programming (von Neumann'28, Dantzig'51). In 2005, Kannan and Theobald gave an FPTAS for constant rank games, and asked if there exists a polynomial time algorithm to compute an exact NE. Adsul et. al. (2011) answered this question affirmatively for rank-1 games, leaving rank-2 and beyond unresolved. In this paper we show that NE computation in games with rank ≥ 3, is PPAD-hard, settling a decade long open problem. Interestingly, this is the first instance that a problem with an FPTAS turns out to be PPAD-hard. Our reduction bypasses graphical games and game gadgets, and provides a simpler proof of PPAD-hardness for NE computation in bimatrix games. In addition, we get: • An equivalence between 2D-Linear-FIXP and PPAD, improving a result by Etessami and Yannakakis (2007) on equivalence between Linear-FIXP and PPAD. • NE computation in a bimatrix game with convex set of Nash equilibria is as hard as solving a simple stochastic game [12]. • Computing a symmetric NE of a symmetric bimatrix game with rank ≥ 6 is PPAD-hard. • Computing a 1/poly(n) -approximate fixed-point of a (Linear- FIXP) piecewise-linear function is PPAD-hard. The status of rank-2 games remains unresolved.
KW - 2D-Brouwer
KW - Constant rank
KW - LCP
KW - Linear-FIXP
KW - PPAD-hard
UR - http://www.scopus.com/inward/record.url?scp=84904316928&partnerID=8YFLogxK
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U2 - 10.1145/2591796.2591835
DO - 10.1145/2591796.2591835
M3 - Conference contribution
AN - SCOPUS:84904316928
SN - 9781450327107
T3 - Proceedings of the Annual ACM Symposium on Theory of Computing
SP - 545
EP - 554
BT - STOC 2014 - Proceedings of the 2014 ACM Symposium on Theory of Computing
PB - Association for Computing Machinery
T2 - 4th Annual ACM Symposium on Theory of Computing, STOC 2014
Y2 - 31 May 2014 through 3 June 2014
ER -