Computing Shapley Values in the Plane

Sergio Cabello, Timothy M. Chan

Research output: Contribution to journalArticlepeer-review


We consider the problem of computing Shapley values for points in the plane, where each point is interpreted as a player, and the value of a coalition is defined by the area or the perimeter of usual geometric objects, such as the convex hull or the minimum axis-parallel bounding box. For sets of n points in the plane, we show how to compute in roughly O(n3 / 2) time the Shapley values for the area of the minimum axis-parallel bounding box and the area of the union of the rectangles spanned by the origin and the input points. When the points form an increasing or decreasing chain, the running time can be improved to near-linear. In all these cases, we use linearity of the Shapley values and algebraic methods. We also show that Shapley values for the area and the perimeter of the convex hull can be computed in O(n2) time, while for the minimum enclosing disk it takes O(n3) time. These problems are closely related to the model of stochastic point sets considered in computational geometry, but here we have to consider random insertion orders of the points instead of a probabilistic existence of points.

Original languageEnglish (US)
Pages (from-to)843-881
Number of pages39
JournalDiscrete and Computational Geometry
Issue number3
StatePublished - Apr 2022


  • Airport problem
  • Arrangements
  • Bounding box
  • Convex hull
  • Convolutions
  • Minimum enclosing disk
  • Shapley values
  • Stochastic computational geometry

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Geometry and Topology
  • Discrete Mathematics and Combinatorics
  • Computational Theory and Mathematics


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