TY - GEN
T1 - Computational model of human creativity in dance choreography
AU - Nahrstedt, Klara
AU - Bajcsy, Ruzena
AU - Wymore, Lisa
AU - Sheppard, Renata
AU - Mezur, Katherine
PY - 2008
Y1 - 2008
N2 - Dance choreography is a system of techniques used to create new dances. The choreographer devises body movements using internal and external cues to express feelings and concepts, from the most abstract ideas to very concrete human situations in a highly creative manner. In 3D Tele-immersive Environments (3DTI) the choreographer has exponentially more options to create new body movements in the new dance since the 3DTI technology offers an array of visual stimulations, called Digital Options, which influence this movement making process. In this paper, first, we explore the creative process of dance choreography through Laban/Bartenieff Movement Analysis (LMA) representation via computational models in the 3D technology. Second, we elaborate on the creativity framework and the design of dynamic compositions that are placed in the geographically distributed multi-stream, multiparty 3DTI environment. Third, we discuss some very preliminary results of our creativity framework and first findings that validate parts of our computational modeling and 3DTI design.
AB - Dance choreography is a system of techniques used to create new dances. The choreographer devises body movements using internal and external cues to express feelings and concepts, from the most abstract ideas to very concrete human situations in a highly creative manner. In 3D Tele-immersive Environments (3DTI) the choreographer has exponentially more options to create new body movements in the new dance since the 3DTI technology offers an array of visual stimulations, called Digital Options, which influence this movement making process. In this paper, first, we explore the creative process of dance choreography through Laban/Bartenieff Movement Analysis (LMA) representation via computational models in the 3D technology. Second, we elaborate on the creativity framework and the design of dynamic compositions that are placed in the geographically distributed multi-stream, multiparty 3DTI environment. Third, we discuss some very preliminary results of our creativity framework and first findings that validate parts of our computational modeling and 3DTI design.
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M3 - Conference contribution
AN - SCOPUS:52449117749
SN - 9781577353591
T3 - AAAI Spring Symposium - Technical Report
SP - 53
EP - 60
BT - Creative Intelligent Systems - Papers from the AAAI Spring Symposium, Technical Report
T2 - 2008 AAAI Spring Symposium
Y2 - 26 March 2008 through 28 March 2008
ER -