Abstract

Laboratory activity is an indispensable part of science and engineering education. To develop children’s interest in science and engineering, we want to create hands-on activities using artificial intelligence. In this paper, we first describe the use of case-based reasoning (CBR) and an existing knowledge base to yield a combinatorial design space for experiments. We then apply automated planning techniques to generate experiment procedures. We further use functional modeling to represent the experiment devices and demonstrate how that representation enables the planner to generate a valid Rube Goldberg Machine. Finally, a semantic similarity metric is proposed to evaluate the quality of a generated chain of experiments.

Original languageEnglish (US)
Title of host publicationProceedings of the 9th International Conference on Computational Creativity, ICCC 2018
EditorsFrancois Pachet, Anna Jordanous, Carlos Leon
PublisherAssociation for Computational Creativity (ACC)
Pages72-79
Number of pages8
ISBN (Electronic)9789895416004
StatePublished - 2018
Event9th International Conference on Computational Creativity, ICCC 2018 - Salamanca, Spain
Duration: Jun 25 2018Jun 29 2018

Publication series

NameProceedings of the 9th International Conference on Computational Creativity, ICCC 2018

Conference

Conference9th International Conference on Computational Creativity, ICCC 2018
Country/TerritorySpain
CitySalamanca
Period6/25/186/29/18

ASJC Scopus subject areas

  • Computational Theory and Mathematics

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