TY - GEN
T1 - Comfort and Sickness While Virtually Aboard an Autonomous Telepresence Robot
AU - Suomalainen, Markku
AU - Mimnaugh, Katherine J.
AU - Becerra, Israel
AU - Lozano, Eliezer
AU - Murrieta-Cid, Rafael
AU - LaValle, Steven M.
N1 - Publisher Copyright:
© 2021, Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - In this paper, we analyze how different path aspects affect a user’s experience, mainly VR sickness and overall comfort, while immersed in an autonomously moving telepresence robot through a virtual reality headset. In particular, we focus on how the robot turns and the distance it keeps from objects, with the goal of planning suitable trajectories for an autonomously moving immersive telepresence robot in mind; rotational acceleration is known for causing the majority of VR sickness, and distance to objects modulates the optical flow. We ran a within-subjects user study (n = 36, women = 18) in which the participants watched three panoramic videos recorded in a virtual museum while aboard an autonomously moving telepresence robot taking three different paths varying in aspects such as turns, speeds, or distances to walls and objects. We found a moderate correlation between the users’ sickness as measured by the SSQ and comfort on a 6-point Likert scale across all paths. However, we detected no association between sickness and the choice of the most comfortable path, showing that sickness is not the only factor affecting the comfort of the user. The subjective experience of turn speed did not correlate with either the SSQ scores or comfort, even though people often mentioned turning speed as a source of discomfort in the open-ended questions. Through exploring the open-ended answers more carefully, a possible reason is that the length and lack of predictability also play a large role in making people observe turns as uncomfortable. A larger subjective distance from walls and objects increased comfort and decreased sickness both in quantitative and qualitative data. Finally, the SSQ subscales and total weighted scores showed differences by age group and by gender.
AB - In this paper, we analyze how different path aspects affect a user’s experience, mainly VR sickness and overall comfort, while immersed in an autonomously moving telepresence robot through a virtual reality headset. In particular, we focus on how the robot turns and the distance it keeps from objects, with the goal of planning suitable trajectories for an autonomously moving immersive telepresence robot in mind; rotational acceleration is known for causing the majority of VR sickness, and distance to objects modulates the optical flow. We ran a within-subjects user study (n = 36, women = 18) in which the participants watched three panoramic videos recorded in a virtual museum while aboard an autonomously moving telepresence robot taking three different paths varying in aspects such as turns, speeds, or distances to walls and objects. We found a moderate correlation between the users’ sickness as measured by the SSQ and comfort on a 6-point Likert scale across all paths. However, we detected no association between sickness and the choice of the most comfortable path, showing that sickness is not the only factor affecting the comfort of the user. The subjective experience of turn speed did not correlate with either the SSQ scores or comfort, even though people often mentioned turning speed as a source of discomfort in the open-ended questions. Through exploring the open-ended answers more carefully, a possible reason is that the length and lack of predictability also play a large role in making people observe turns as uncomfortable. A larger subjective distance from walls and objects increased comfort and decreased sickness both in quantitative and qualitative data. Finally, the SSQ subscales and total weighted scores showed differences by age group and by gender.
KW - Robotics
KW - Telepresence
KW - VR sickness
UR - http://www.scopus.com/inward/record.url?scp=85120701545&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85120701545&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-90739-6_1
DO - 10.1007/978-3-030-90739-6_1
M3 - Conference contribution
AN - SCOPUS:85120701545
SN - 9783030907389
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 3
EP - 24
BT - Virtual Reality and Mixed Reality - 18th EuroXR International Conference, EuroXR 2021, Proceedings
A2 - Bourdot, Patrick
A2 - Alcañiz Raya, Mariano
A2 - Figueroa, Pablo
A2 - Interrante, Victoria
A2 - Kuhlen, Torsten W.
A2 - Reiners, Dirk
PB - Springer
T2 - 18th International Conference on Virtual Reality and Mixed Reality, EuroXR 2021
Y2 - 24 November 2021 through 26 November 2021
ER -