Collaborative learning of computer applications in the contexts of work, learning, and play

D. Michelle Hinn, X. Christine Wang, Michael B. Twidale

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The similarities among three independent studies, conducted by the authors, of informal learning in computer-supported collaboration in three different contexts are presented: (1) university undergraduates playing multiplayer videogames; (2) elementary school children playing "edutainment games" on a classroom computer during free choice time; and (3) adult computer users offering informal help-giving in a variety of workplace scenarios. These studies indicate that users often interacted in unexpected ways. Additionally, collaboration was both enabled and constrained by the participants' task and social goals. Issues such as the blurred distinction between play, work, and learning and design implications are discussed.

Original languageEnglish (US)
Title of host publicationProceedings - IEEE International Conference on Advanced Learning Technologies, ICALT 2004
Editors Kinshuk, C.-K. Looi, E. Sutinen, D. Sampson, I. Aedo, L. Uden, E. Kaehkoenen
Pages201-205
Number of pages5
DOIs
StatePublished - 2004
EventProceedings - IEEE International Conference on Advanced Learning Technologies, ICALT 2004 - Joensuu, Finland
Duration: Aug 30 2004Sep 1 2004

Publication series

NameProceedings - IEEE International Conference on Advanced Learning Technologies, ICALT 2004

Other

OtherProceedings - IEEE International Conference on Advanced Learning Technologies, ICALT 2004
Country/TerritoryFinland
CityJoensuu
Period8/30/049/1/04

ASJC Scopus subject areas

  • General Engineering

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