TY - JOUR
T1 - Collaborative Learning in an Online-only Design for Manufacturability Course
AU - Tucker, Taylor
AU - Dancholvichit, Nattasit
AU - Liebenberg, Leon
N1 - Funding Information:
This study benefited from a grant of the Academy for Excellence in Engineering Education (AE3), University of Illinois at Urbana-Champaign. The study was approved by the UIUC IRB, protocol #19162, ?Evaluation of Pedagogies of Engagement?. The authors greatly benefited from discussions with fellow team members of the ENGagement In eNgineering Education (ENGINE) strategic instructional innovations project team, University of Illinois at Urbana-Champaign: Justin Aronoff PhD, Robert Baird PhD, Cheelan Bo-Linn, Yuting Chen PhD, David Favre PhD, Tim Hale PhD, Chad Lane PhD, Kate LaBore PhD, Lewis Lehe PhD, Mina Mikhaeel PhD, Jessica Mingee, Shelly Schmidt PhD, Saad Shehab PhD, Esmee Vernooij, and Jim Wentworth. Thank you also to the several anonymous reviewers who provided incisive comments and excellent suggestions.
Publisher Copyright:
© American Society for Engineering Education, 2021
PY - 2021/7/26
Y1 - 2021/7/26
N2 - In contemporary design-for-manufacturability education, the use of design-thinking (or human-centered design) and team-based design projects are ubiquitous. Students are typically taken on a journey to better appreciate synthesis of the “big picture” while learning to consider an open-ended manufacturability problem from various perspectives and discovering the value in empathy and co-creation. However, with the onset of online-only modes of instruction to cope with the Covid-19 pandemic, meaningful collaborative learning has become challenging. Students regularly cite the lack of social interaction as a main reason for poor virtual teamwork and tend to display entrenched preference for face-to-face interactions to perform ideation and to understand or resolve issues, which hampers the use of online counterparts. However, online learning has brought to light several digital platforms that are easily customizable for online collaboration among students. When it comes to virtual ideation (or virtual “brainstorming”), effective generation of new ideas or concepts is difficult. Social media platforms like WeChat, GroupMe, and Discord are beneficial for high-level idea sharing; Zoom and other videoconferencing platforms might be similarly helpful. Still, engineering students tend to have trouble when using computer-aided drawing platforms that do not allow interactive collaboration in real-time (e.g. Fusion 360). Instructors also must contend with student apprehension to use unfamiliar digital tools. Among online collaborative platforms, Miro may pose a solution to these challenges, as it allows for synchronous interaction and captures essential elements of a face-to-face ideation environment. This platform could also facilitate empathy-mapping and journey-mapping labs, where team members would capture the team's combined user knowledge and map-out user attitudes, behaviors, needs, and pain points. This study investigates if and how the use of the Miro virtual ideation platform affects ideation of small teams of engineering students (n = 65) in a sophomore-level design-for-manufacturability course. Questionnaires were used to evaluate 1) students' perceived cognitive and emotional engagement when using Miro, 2) Miro's utility in authentically subjecting students to aspects of design-thinking, and 3) the degree of psychological safety in Miro's virtual collaborative environment. The effective use of online ideation tools, like Miro, is of paramount importance when engineering students are collaborating in an online-only learning environment. Findings from this study will provide insight toward the utility in adopting Miro (or similar platforms) for such purposes as well as help identify psychological issues that could be suitably addressed when using online collaborative platforms such as Miro. This study contributes to the body of knowledge pertaining to effective student engagement during online or hybrid modes of education.
AB - In contemporary design-for-manufacturability education, the use of design-thinking (or human-centered design) and team-based design projects are ubiquitous. Students are typically taken on a journey to better appreciate synthesis of the “big picture” while learning to consider an open-ended manufacturability problem from various perspectives and discovering the value in empathy and co-creation. However, with the onset of online-only modes of instruction to cope with the Covid-19 pandemic, meaningful collaborative learning has become challenging. Students regularly cite the lack of social interaction as a main reason for poor virtual teamwork and tend to display entrenched preference for face-to-face interactions to perform ideation and to understand or resolve issues, which hampers the use of online counterparts. However, online learning has brought to light several digital platforms that are easily customizable for online collaboration among students. When it comes to virtual ideation (or virtual “brainstorming”), effective generation of new ideas or concepts is difficult. Social media platforms like WeChat, GroupMe, and Discord are beneficial for high-level idea sharing; Zoom and other videoconferencing platforms might be similarly helpful. Still, engineering students tend to have trouble when using computer-aided drawing platforms that do not allow interactive collaboration in real-time (e.g. Fusion 360). Instructors also must contend with student apprehension to use unfamiliar digital tools. Among online collaborative platforms, Miro may pose a solution to these challenges, as it allows for synchronous interaction and captures essential elements of a face-to-face ideation environment. This platform could also facilitate empathy-mapping and journey-mapping labs, where team members would capture the team's combined user knowledge and map-out user attitudes, behaviors, needs, and pain points. This study investigates if and how the use of the Miro virtual ideation platform affects ideation of small teams of engineering students (n = 65) in a sophomore-level design-for-manufacturability course. Questionnaires were used to evaluate 1) students' perceived cognitive and emotional engagement when using Miro, 2) Miro's utility in authentically subjecting students to aspects of design-thinking, and 3) the degree of psychological safety in Miro's virtual collaborative environment. The effective use of online ideation tools, like Miro, is of paramount importance when engineering students are collaborating in an online-only learning environment. Findings from this study will provide insight toward the utility in adopting Miro (or similar platforms) for such purposes as well as help identify psychological issues that could be suitably addressed when using online collaborative platforms such as Miro. This study contributes to the body of knowledge pertaining to effective student engagement during online or hybrid modes of education.
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U2 - 10.18260/1-2--36808
DO - 10.18260/1-2--36808
M3 - Conference article
AN - SCOPUS:85124554223
SN - 2153-5965
JO - ASEE Annual Conference and Exposition, Conference Proceedings
JF - ASEE Annual Conference and Exposition, Conference Proceedings
T2 - 2021 ASEE Virtual Annual Conference, ASEE 2021
Y2 - 26 July 2021 through 29 July 2021
ER -