Collaborative dialogue in Minecraft

Anjali Narayan-Chen, Prashant Jayannavar, Julia Hockenmaier

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We wish to develop interactive agents that can communicate with humans to collaboratively solve tasks in grounded scenarios. Since computer games allow us to simulate such tasks without the need for physical robots, we define a Minecraft-based collaborative building task in which one player (A, the Architect) is shown a target structure and needs to instruct the other player (B, the Builder) to build this structure. Both players interact via a chat interface. A can observe B but cannot place blocks. We present the Minecraft Dialogue Corpus, a collection of 509 conversations and game logs. As a first step towards our goal of developing fully interactive agents for this task, we consider the subtask of Architect utterance generation, and show how challenging it is.

Original languageEnglish (US)
Title of host publicationACL 2019 - 57th Annual Meeting of the Association for Computational Linguistics, Proceedings of the Conference
PublisherAssociation for Computational Linguistics (ACL)
Pages5405-5415
Number of pages11
ISBN (Electronic)9781950737482
StatePublished - 2020
Event57th Annual Meeting of the Association for Computational Linguistics, ACL 2019 - Florence, Italy
Duration: Jul 28 2019Aug 2 2019

Publication series

NameACL 2019 - 57th Annual Meeting of the Association for Computational Linguistics, Proceedings of the Conference

Conference

Conference57th Annual Meeting of the Association for Computational Linguistics, ACL 2019
Country/TerritoryItaly
CityFlorence
Period7/28/198/2/19

ASJC Scopus subject areas

  • Language and Linguistics
  • Computer Science(all)
  • Linguistics and Language

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