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Classifying behavior to elucidate elegant problem solving in an educational game
Laura Malkiewich
, Ryan S. Baker
, Valerie Shute
, Shimin Kai
,
Luc Paquette
Curriculum and Instruction
Research output
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›
peer-review
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Keyphrases
Problem Solving
100%
Educational Games
100%
Student Behavior
75%
Student Performance
75%
Student Difficulties
50%
Popular
25%
Specific Behavior
25%
Game Environment
25%
Selected Features
25%
Classification Model
25%
Gaming the System
25%
Educational Data Mining
25%
Feature Select
25%
Social Sciences
Educational Game
100%
Student Performance
75%
Student Behavior
75%
Data Mining
25%
Psychology
Educational Game
100%
Student Behavior
75%
Gaming
25%
Computer Science
Educational Game
100%
Predict Behavior
25%
Classification Models
25%
Educational Data Mining
25%