TY - JOUR
T1 - Can Simulated Nature Support Mental Health? Comparing Short, Single-Doses of 360-Degree Nature Videos in Virtual Reality With the Outdoors
AU - Browning, Matthew H.E.M.
AU - Mimnaugh, Katherine J.
AU - van Riper, Carena J.
AU - Laurent, Heidemarie Kaiser
AU - LaValle, Steven M.
N1 - Funding Information:
This work was supported by a pilot grant from the Center for Health, Aging, and Disability in the College of Applied Health Sciences at the University of Illinois at Urbana-Champaign, as well as support from the Department of Recreation, Sport and Tourism at the same university.
Publisher Copyright:
© Copyright © 2020 Browning, Mimnaugh, van Riper, Laurent and LaValle.
PY - 2020/1/15
Y1 - 2020/1/15
N2 - Nature exposure in virtual reality (VR) can provide emotional well-being benefits for people who cannot access the outdoors. Little is known about how these simulated experiences compare with real outdoor experiences. We conduct an experiment with healthy undergraduate students that tests the effects of 6 min of outdoor nature exposure with 6 min of exposure to a 360-degree VR nature video, which is recorded at the outdoor nature exposure location. Skin conductivity, restorativeness, and mood before and after exposure are measured. We find that both types of nature exposure increase physiological arousal, benefit positive mood levels, and are restorative compared to an indoor setting without nature; however, for outdoor exposure, positive mood levels increase and for virtual nature, they stay the same. The nature-based experience shows benefits above and beyond the variance explained by participants’ preferences, nature and VR experiences, and demographic characteristics. Settings where people have limited access to nature might consider using VR nature experiences to promote mental health.
AB - Nature exposure in virtual reality (VR) can provide emotional well-being benefits for people who cannot access the outdoors. Little is known about how these simulated experiences compare with real outdoor experiences. We conduct an experiment with healthy undergraduate students that tests the effects of 6 min of outdoor nature exposure with 6 min of exposure to a 360-degree VR nature video, which is recorded at the outdoor nature exposure location. Skin conductivity, restorativeness, and mood before and after exposure are measured. We find that both types of nature exposure increase physiological arousal, benefit positive mood levels, and are restorative compared to an indoor setting without nature; however, for outdoor exposure, positive mood levels increase and for virtual nature, they stay the same. The nature-based experience shows benefits above and beyond the variance explained by participants’ preferences, nature and VR experiences, and demographic characteristics. Settings where people have limited access to nature might consider using VR nature experiences to promote mental health.
KW - affect
KW - nature exposure
KW - simulated nature
KW - skin conductance
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85078741434&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85078741434&partnerID=8YFLogxK
U2 - 10.3389/fpsyg.2019.02667
DO - 10.3389/fpsyg.2019.02667
M3 - Article
C2 - 32010003
AN - SCOPUS:85078741434
SN - 1664-1078
VL - 10
JO - Frontiers in Psychology
JF - Frontiers in Psychology
M1 - 2667
ER -