TY - GEN
T1 - Can interactive systems be designed for conviviality? A case study
AU - Choueiri, Marc
AU - Duffy, Schuyler
AU - Guria, Sanjay
AU - McCarthy, Conrad
AU - Moure, Pehuen
AU - Todalbagi, Anagha
AU - Wang, Yixiao
AU - De Aguiar, Carlos Araujo
AU - Green, Keith Evan
N1 - Publisher Copyright:
© 2018 Copyright is held by the owner/author(s).
PY - 2018/5/30
Y1 - 2018/5/30
N2 - Can interactive systems be designed for conviviality? A response in the affirmative comes in the form of two convivial tools, Helping Hand and Tilting Table, that empower individuals suffering limitations in reaching and dexterity. Our interdisciplinary team developed Helping Hand and Tilting Table as analogues to a home builder's power tools, but here advanced by mechatronics and transported to home and workplace. This paper presents the two tools in the context of routine, domestic and working tasks, speaks to their design and basic behaviors, and offers an overview of their formative user evaluation involving older adults as part of an iterative, human-centered design process. Helping Hand and Tilting Table serve as design exemplars of enabling technologies targeting people with limitations in performing everyday tasks. But more broadly, striving for conviviality is what this paper hopes to encourage in designers.
AB - Can interactive systems be designed for conviviality? A response in the affirmative comes in the form of two convivial tools, Helping Hand and Tilting Table, that empower individuals suffering limitations in reaching and dexterity. Our interdisciplinary team developed Helping Hand and Tilting Table as analogues to a home builder's power tools, but here advanced by mechatronics and transported to home and workplace. This paper presents the two tools in the context of routine, domestic and working tasks, speaks to their design and basic behaviors, and offers an overview of their formative user evaluation involving older adults as part of an iterative, human-centered design process. Helping Hand and Tilting Table serve as design exemplars of enabling technologies targeting people with limitations in performing everyday tasks. But more broadly, striving for conviviality is what this paper hopes to encourage in designers.
KW - Enabling Technology
KW - Human-Centered Design Research
UR - http://www.scopus.com/inward/record.url?scp=85054159425&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85054159425&partnerID=8YFLogxK
U2 - 10.1145/3197391.3205437
DO - 10.1145/3197391.3205437
M3 - Conference contribution
AN - SCOPUS:85054159425
SN - 9781450356312
T3 - DIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference
SP - 207
EP - 212
BT - DIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference
PB - Association for Computing Machinery
T2 - 2018 Designing Interactive Systems Conference, DIS 2018
Y2 - 9 June 2018 through 13 June 2018
ER -