Building next generation video game collections in academic libraries

Research output: Contribution to journalArticlepeer-review

Abstract

Most academic libraries do not yet have gaming collections, let alone gaming services and facilities that support the unique and growing teaching and research needs of campus environments. Academic libraries in particular need to start thinking about developing the next generation of gaming collections and services. This article examines the experiences in developing an academic library gaming initiative at a large research university, and works towards identifying the questions academic libraries need to be asking and the issues that need investigating in order to map out a path for developing next generation gaming collections that will meet the needs of academic instructors and researchers in the coming decade, and take advantage of the unique opportunities gaming and gaming technology provide.

Original languageEnglish (US)
Pages (from-to)267-273
Number of pages7
JournalJournal of Academic Librarianship
Volume35
Issue number3
DOIs
StatePublished - May 2009

ASJC Scopus subject areas

  • Education
  • Library and Information Sciences

Fingerprint

Dive into the research topics of 'Building next generation video game collections in academic libraries'. Together they form a unique fingerprint.

Cite this