@inproceedings{05f74e5594f048e8991e2be1be590001,
title = "Building explainable artificial intelligence systems",
abstract = "As artificial intelligence (AI) systems and behavior models in military simulations become increasingly complex, it has been difficult for users to understand the activities of computer-controlled entities. Prototype explanation systems have been added to simulators, but designers have not heeded the lessons learned from work in explaining expert system behavior. These new explanation systems are not modular and not portable; they are tied to a particular AI system. In this paper, we present a modular and generic architecture for explaining the behavior of simulated entities. We describe its application to the Virtual Humans, a simulation designed to teach soft skills such as negotiation and cultural awareness.",
author = "Core, {Mark G.} and Lane, {H. C.} and {Van Lent}, Michael and Dave Gomboc and Steve Solomon and Milton Rosenberg",
year = "2006",
month = nov,
day = "13",
language = "English (US)",
isbn = "1577352815",
series = "Proceedings of the National Conference on Artificial Intelligence",
pages = "1766--1773",
booktitle = "Proceedings of the 21st National Conference on Artificial Intelligence and the 18th Innovative Applications of Artificial Intelligence Conference, AAAI-06/IAAI-06",
note = "21st National Conference on Artificial Intelligence and the 18th Innovative Applications of Artificial Intelligence Conference, AAAI-06/IAAI-06 ; Conference date: 16-07-2006 Through 20-07-2006",
}