TY - GEN
T1 - Build your world and play in it
T2 - 9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010
AU - Jones, Brett R.
AU - Sodhi, Rajinder
AU - Campbell, Roy H.
AU - Garnett, Guy
AU - Bailey, Brian P.
PY - 2010
Y1 - 2010
N2 - We explore interacting with everyday objects by representing content as interactive surface particles. Users can build their own physical world, map virtual content onto their physical construction and play directly with the surface using a stylus. A surface particle representation allows programmed content to be created independent of the display object and to be reused on many surfaces. We demonstrated this idea through a projector-camera system that acquires the object geometry and enables direct interaction through an IR tracked stylus. We present three motivating example applications, each displayed on three example surfaces. We discuss a set of interaction techniques that show possible avenues for structuring interaction on complicated everyday objects, such as Surface Adaptive GUIs for menu selection. Through a preliminary informal evaluation and interviews with end users, we demonstrate the potential of interacting with surface particles and identify improvements necessary to make this interaction practical on everyday surfaces.
AB - We explore interacting with everyday objects by representing content as interactive surface particles. Users can build their own physical world, map virtual content onto their physical construction and play directly with the surface using a stylus. A surface particle representation allows programmed content to be created independent of the display object and to be reused on many surfaces. We demonstrated this idea through a projector-camera system that acquires the object geometry and enables direct interaction through an IR tracked stylus. We present three motivating example applications, each displayed on three example surfaces. We discuss a set of interaction techniques that show possible avenues for structuring interaction on complicated everyday objects, such as Surface Adaptive GUIs for menu selection. Through a preliminary informal evaluation and interviews with end users, we demonstrate the potential of interacting with surface particles and identify improvements necessary to make this interaction practical on everyday surfaces.
KW - H5.2 [information interfaces and presentation]
KW - Multimedia information systems - artificial, augmented, and virtual realities
KW - User interfaces - input devices and strategies, interaction styles H5.1 [information interfaces and presentation]
UR - http://www.scopus.com/inward/record.url?scp=78651077225&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=78651077225&partnerID=8YFLogxK
U2 - 10.1109/ISMAR.2010.5643566
DO - 10.1109/ISMAR.2010.5643566
M3 - Conference contribution
AN - SCOPUS:78651077225
SN - 9781424493449
T3 - 9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010 - Proceedings
SP - 165
EP - 174
BT - 9th IEEE International Symposium on Mixed and Augmented Reality 2010
Y2 - 13 October 2010 through 16 October 2010
ER -