Bug in my Software

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This article discusses the conceptual underpinnings, creative process, and research methods used to create the immersive installation titled bug in my software. bug in my software reflects on the tensions between gender, labor, and technology by drawing parallels from the engineered lifecycle and genetically modified DNA of a silkmoth to the womxn-dominated textile labor industry and gendered biases embedded in AI development. The project combines textile installation, extended reality, and a screen-based speculative ecosystem simulation. Here, the silkmoth - both organic and an engineered creature - serves as a proxy to examine the relationship between gender, labor, human and non-human intelligence.

Original languageEnglish (US)
Title of host publicationProceedings - SIGGRAPH Asia 2024 Art Papers, SA 2024
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400711336
DOIs
StatePublished - Dec 3 2024
Event2024 SIGGRAPH Asia 2024 Art Papers, SA 2024 - Tokyo, Japan
Duration: Dec 3 2024Dec 6 2024

Publication series

NameProceedings - SIGGRAPH Asia 2024 Art Papers, SA 2024

Conference

Conference2024 SIGGRAPH Asia 2024 Art Papers, SA 2024
Country/TerritoryJapan
CityTokyo
Period12/3/2412/6/24

Keywords

  • Artificial Intelligence
  • Gender
  • Installation
  • Textile

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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