Biocybernetic Adaptation as Biofeedback Training Method

Alan T. Pope, Chad L. Stephens, Kiel Gilleade

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

A method developed for adapting an automated flight control system to user state has been applied to the process of biofeedback training. This repurposing enables alternative mechanisms for delivering physiological information feedback to the trainee via a method referred to as physiological modulation. These mechanisms employ reinforcement principles to motivate adherence to the biofeedback training regime, to foster interactions among users and to enhance the experience of immersion in video game entertainment. The approach has implications for a broader dissemination of biofeedback training. This chapter will introduce the traditional biofeedback training method and its clinical applications, followed by a discussion of how biocybernetic adaptation can be applied to the biofeedback training method. This will be followed by a description of different methods of realising this self-regulation technology and where the technology may go in the future.
Original languageEnglish (US)
Title of host publicationAdvances in Physiological Computing
EditorsStephen H Fairclough, Kiel Gilleade
PublisherSpringer
Chapter5
Pages91-115
ISBN (Electronic)978-1-4471-6392-3
ISBN (Print)978-1-4471-6391-6, 978-1-4471-6993-2
DOIs
StatePublished - Mar 27 2014
Externally publishedYes

Publication series

NameHuman–Computer Interaction Series
ISSN (Print)1571-5035

Keywords

  • Attention Deficit Hyperactivity Disorder
  • Physiological Modulation
  • Biofeedback Training
  • Video Game Playing
  • Fetal Alcohol Spectrum Disorder

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