@inbook{13d4abafe66941738d72190ec5831f8d,
title = "Biocybernetic Adaptation as Biofeedback Training Method",
abstract = "A method developed for adapting an automated flight control system to user state has been applied to the process of biofeedback training. This repurposing enables alternative mechanisms for delivering physiological information feedback to the trainee via a method referred to as physiological modulation. These mechanisms employ reinforcement principles to motivate adherence to the biofeedback training regime, to foster interactions among users and to enhance the experience of immersion in video game entertainment. The approach has implications for a broader dissemination of biofeedback training. This chapter will introduce the traditional biofeedback training method and its clinical applications, followed by a discussion of how biocybernetic adaptation can be applied to the biofeedback training method. This will be followed by a description of different methods of realising this self-regulation technology and where the technology may go in the future.",
keywords = "Attention Deficit Hyperactivity Disorder, Physiological Modulation, Biofeedback Training, Video Game Playing, Fetal Alcohol Spectrum Disorder",
author = "Pope, {Alan T.} and Stephens, {Chad L.} and Kiel Gilleade",
year = "2014",
month = mar,
day = "27",
doi = "10.1007/978-1-4471-6392-3_5",
language = "English (US)",
isbn = "978-1-4471-6391-6",
series = "Human–Computer Interaction Series",
publisher = "Springer",
pages = "91--115",
editor = "Fairclough, {Stephen H} and Kiel Gilleade",
booktitle = "Advances in Physiological Computing",
address = "Germany",
}