TY - GEN
T1 - Automatic detection of learning-centered affective states in the wild
AU - Bosch, Nigel
AU - D'Mello, Sidney
AU - Baker, Ryan
AU - Ocumpaugh, Jaclyn
AU - Shute, Valerie
AU - Ventura, Matthew
AU - Wang, Lubin
AU - Zhao, Weinan
N1 - Publisher Copyright:
© ACM.
PY - 2015/3/18
Y1 - 2015/3/18
N2 - Affect detection is a key component in developing intelligent educational interfaces that are capable of responding to the affective needs of students. In this paper, computer vision and machine learning techniques were used to detect students' affect as they used an educational game designed to teach fundamental principles of Newtonian physics. Data were collected in the real-world environment of a school computer lab, which provides unique challenges for detection of affect from facial expressions (primary channel) and gross body movements (secondary channel)-up to thirty students at a time participated in the class, moving around, gesturing, and talking to each other. Results were cross validated at the student level to ensure generalization to new students. Classification was successful at levels above chance for offtask behavior (area under receiver operating characteristic curve or AUC =.816) and each affective state including boredom (AUC =.610), confusion (.649), delight (.867), engagement (.679), and frustration (.631) as well as a fiveway overall classification of affect (.655), despite the noisy nature of the data. Implications and prospects for affectsensitive interfaces for educational software in classroom environments are discussed. Copyright 2015
AB - Affect detection is a key component in developing intelligent educational interfaces that are capable of responding to the affective needs of students. In this paper, computer vision and machine learning techniques were used to detect students' affect as they used an educational game designed to teach fundamental principles of Newtonian physics. Data were collected in the real-world environment of a school computer lab, which provides unique challenges for detection of affect from facial expressions (primary channel) and gross body movements (secondary channel)-up to thirty students at a time participated in the class, moving around, gesturing, and talking to each other. Results were cross validated at the student level to ensure generalization to new students. Classification was successful at levels above chance for offtask behavior (area under receiver operating characteristic curve or AUC =.816) and each affective state including boredom (AUC =.610), confusion (.649), delight (.867), engagement (.679), and frustration (.631) as well as a fiveway overall classification of affect (.655), despite the noisy nature of the data. Implications and prospects for affectsensitive interfaces for educational software in classroom environments are discussed. Copyright 2015
KW - Affect detection
KW - Classroom data
KW - In the wild
KW - Naturalistic facial expressions
UR - https://www.scopus.com/pages/publications/84939633352
UR - https://www.scopus.com/pages/publications/84939633352#tab=citedBy
U2 - 10.1145/2678025.2701397
DO - 10.1145/2678025.2701397
M3 - Conference contribution
AN - SCOPUS:84939633352
T3 - International Conference on Intelligent User Interfaces, Proceedings IUI
SP - 379
EP - 388
BT - IUI 2015 - Proceedings of the 20th ACM International Conference on Intelligent User Interfaces
PB - Association for Computing Machinery
T2 - 20th ACM International Conference on Intelligent User Interfaces, IUI 2015
Y2 - 29 March 2015 through 1 April 2015
ER -