Abstract
This study examined the learning experiences of 478 middle school science students using a problem-based ludic simulation over a 3-week period to learn space science. Findings from both quantitative and qualitative data revealed that use of the simulation supported student learning and that knowledge gains helped reduce gender-based achievement gaps between boys and girls in the subject matter. Student attitude was additionally linked to learning success while using the simulation. These findings suggest that student engagement and self-recognition of progress and learning are important design factors when developing problem-based learning experiences.
Original language | English (US) |
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Pages (from-to) | 341-370 |
Journal | Journal of Educational Technology Systems |
Volume | 40 |
Issue number | 4 |
DOIs | |
State | Published - Jun 1 2012 |
Externally published | Yes |