Attitude, Achievement, and Gender in a Middle School Science-Based Ludic Simulation for Learning

R. Kimmons, M. Liu, J. Kang, L. Santana

Research output: Contribution to journalArticlepeer-review

Abstract

This study examined the learning experiences of 478 middle school science students using a problem-based ludic simulation over a 3-week period to learn space science. Findings from both quantitative and qualitative data revealed that use of the simulation supported student learning and that knowledge gains helped reduce gender-based achievement gaps between boys and girls in the subject matter. Student attitude was additionally linked to learning success while using the simulation. These findings suggest that student engagement and self-recognition of progress and learning are important design factors when developing problem-based learning experiences.
Original languageEnglish (US)
Pages (from-to)341-370
JournalJournal of Educational Technology Systems
Volume40
Issue number4
DOIs
StatePublished - Jun 1 2012
Externally publishedYes

Fingerprint

Dive into the research topics of 'Attitude, Achievement, and Gender in a Middle School Science-Based Ludic Simulation for Learning'. Together they form a unique fingerprint.

Cite this