Assessing older adults’ usability challenges using Kinect-based exergames

Christina N. Harrington, Jordan Q. Hartley, Tracy L. Mitzner, Wendy A. Rogers

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Exergames have been growing in popularity as a means to get physical exercise. Although these systems have many potential benefits both physically and cognitively, there may be barriers to their use by older adults due to a lack of design consideration for age-related changes in motor and perceptual capabilities. In this paper we evaluate the usability challenges of Kinect-based exergames for older adults. Older adults rated their interaction with the exergames system based on their perceived usefulness and ease-of-use of these systems. Although many of the participants felt that these systems could be potentially beneficial, particularly for exercise, there were several challenges experienced. We discuss the implications for design guidelines based on the usability challenges assessed.

Original languageEnglish (US)
Title of host publicationHuman Aspects of IT for the Aged Population
Subtitle of host publicationDesign for Everyday Life - 1st International Conference, ITAP 2015 Held as Part of HCI International 2015, Proceedings
EditorsGavriel Salvendy, Jia Zhou, Gavriel Salvendy
PublisherSpringer-Verlag Berlin Heidelberg
Pages488-499
Number of pages12
ISBN (Print)9783319209128
DOIs
StatePublished - Jan 1 2015
Event1st International Conference on Human Aspects of IT for the Aged Population, ITAP 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015 - Los Angeles, United States
Duration: Aug 2 2015Aug 7 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9194
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other1st International Conference on Human Aspects of IT for the Aged Population, ITAP 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015
CountryUnited States
CityLos Angeles
Period8/2/158/7/15

Keywords

  • Exergames
  • Interface evaluation
  • Older adults
  • Usability

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • Cite this

    Harrington, C. N., Hartley, J. Q., Mitzner, T. L., & Rogers, W. A. (2015). Assessing older adults’ usability challenges using Kinect-based exergames. In G. Salvendy, J. Zhou, & G. Salvendy (Eds.), Human Aspects of IT for the Aged Population: Design for Everyday Life - 1st International Conference, ITAP 2015 Held as Part of HCI International 2015, Proceedings (pp. 488-499). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9194). Springer-Verlag Berlin Heidelberg. https://doi.org/10.1007/978-3-319-20913-5_45