Abstract
A partitioning strategy that decomposes a given 2D or 3D model, in to 'approximately convex' pieces, is discussed. The strategy is based on the premise that for some models and applications, some of the non-convex features can be considered less significant, and allowed to remain in the final decomposition while removing others. The model is decomposed if its concavity exceeds the threshold τ. The result shows that if an application can sacrifice a little convexity, then algorithm can produce fewer components then the exact convex decomposition, in significantly less time.
Original language | English (US) |
---|---|
Pages | 457-458 |
Number of pages | 2 |
DOIs | |
State | Published - 2004 |
Externally published | Yes |
Event | Proceedings of the Twentieth Annual Symposium on Computational Geometry (SCG'04) - Brooklyn, NY, United States Duration: Jun 9 2004 → Jun 11 2004 |
Other
Other | Proceedings of the Twentieth Annual Symposium on Computational Geometry (SCG'04) |
---|---|
Country/Territory | United States |
City | Brooklyn, NY |
Period | 6/9/04 → 6/11/04 |
Keywords
- Concavity measure
- Convex decomposition
- Polygon
- Polyhedron
ASJC Scopus subject areas
- Theoretical Computer Science
- Geometry and Topology
- Computational Mathematics